Half Life Auto Jump Mod
If anyone is interested, I spent some time putting together a HL1 auto split mod yesterday.Since it turned out better than I expected, I figured I’d post it here in case someone gets some use from it.Download:It’s a little hacky, but it works well. It automatically splits on load for each chapter of the game. I compiled with Bunnymod Pro, so you don’t need to worry about the speed cap. (thanks to YaLTeR)To set it up just put the “AutoSplit” folder in your Half-Life directory and launch it as a mod.
It will work with wSplit or LiveSplit, just.make sure you have your split key set to numpadplus and use the pre-made splits packaged with the mod. Also turn off “Double Tap Prevention” in wSplit or LiveSplitTo start a run you can use a bind like:bind 'map c1a0; autosplitstart'So yeah, let me know if you think this is good. Or if you hate it, tell me that too. Hey, I finally got it working, it’s great!!I had the problem where my keybind (kpins – map c1a0; autosplitstart) didn’t work. I kept trying it, and the map c1a0 part worked, but the timer didn’t start (I’m using LiveSplit). I tried autosplitstart in console and the timer didn’t start, and it output “3+” in console.
Half Life Auto Jump Mode

I thought it might for some reason be cause its on the numpad, so I tried the same bind with “L” then it worked! I tried my kpins bind again and it worked which was weird(Telling you this for bug fixing & whatnot)Also I have a question, would changing this field screw anything up?(Run category).
Originally posted by:Yes and that was made before Direct3D was rid of.Bhop doesn't work anymore. Lol macs dont use DircetX or Driect3D i think so i use OpenGL or something but DircetX and 3d can work but might glitch so reqiurss porting that why hl2 TC mods dont worl Yeah, they got rid of Direct3D and used OpenGL because it is a multi-platform Render Engine.What I am saying is, Bhopping doesn't work on OpenGL due to differences in the Render that Valve changed on purpose.They literally put as a patch note shortly after the Steampipe update saying 'Removed Bunny Hopping'.Of course that could just mean they turned the airaccelerate or accelerate down a bit. Or maybe the gravity. So it may be fixable via commands, but you have to know those commands first.I know I do, but i'm not great at Bhop so I haven't tried it.They aren't going to add Direct3D back anytime soon, as they don't care for suggestions no matter how many times they put 'Thanks to the community for showing us these problems'.