Best Mods For Eso

Don't know if they will be available, but there is a tab for add-on content, whether that means only official add-ons or modded add-ons too is yet to be known. I think if they did allow mods, they would have some sort of limit to how powerful you can make armor or weapons, being that everything is pretty much scaled in ESO. We can't have overpowered characters on an MMO. That wouldn't be much fun.or fair.I wouldn't mind seeing some armor and weapon mods though. Something that looks different from everyone elses weapons and armor. As quoted form the ESO devs:Some ESO fans think that it will be possible to add their own items like armor or weapon using LUA but it’s misleading.

  1. Best Mods For Eso 2
Best Mods For Eso

Any addon for an MMO game is a tool with limited possibilities. It can modify UI or track, collect, analyze or show information.

But it does not add new objects or items into the game itself. For example a Crafting add-on may display different advise for crafters or collect statistics about your crafting activity, but, it can’t add new types of ore or a new recipe into the game. You may only create programs that modify UI or collect, analyze and display different data.Hope that made it clear. What 77.250.167.251 said. Since the LUA scripting language will be used for ESO, 'mods' ('Add-Ons' is the approrpriate term) will have the potential to be very similar to those of World of Warcraft. Go to for examples. As others have mentioned, these are more like utilities, which can bring in entirely new functionality, through interaction with available background data (e.g., display of damage metrics, healing metrics, threat metrics, overlays, customized user interfaces, and plenty more).

Technically, it could be possible to create client-side mods or addons that could show oneself wearing specific pieces of gear, but these would not affect anything server-side, and so would render them functionally useless (e.g., weapon stats wouldn't actually be changed, and others would see you with the actual gear you are wearing). Even this is a bit of a stretch, though. I said it could be possible, but depending upon how that's accomplished, it might be more or less difficult to get away with, and, again, would still be functionally useless (essentially).

Best Mods For Eso

At any rate, I'm very glad that LUA is being used and is open for others to utilize. This offers huge potential for even mediocre games, so, depending upon how ESO is implemented, this could smooth out rough spots. I hope I wasn't too redundant. As someone who developed addons for WoW & Rift, I would add that it's highly unlikely to be possible to make your character appear different. Addons can generally only affect the UI layer that gets painted on top of the 3D game world: they can't reach into the 3D engine to modify the geometry, shading or itemization in any way.

(WoW had an API that allowed this for a while, but they removed it because it trivialized PvE.)In a nutshell, you can modify and add 2D elements like health bars, hot bars, etc. Addons are just there to make the UI more convenient or attractive. You can't affect loot, weapons, items or health in any way. The closest they can really come to new mechanics is tracking and displaying information. E.g., it might allow you to take notes on various places you've visited, or remember the location of nodes you gathered. They might also track statistics like how quickly you're earning money, how often you die, how well different items sell at different prices in an auction house, etc. Information tracking is where they are most useful.

MMOs with no addons almost always have a poor economy for low-level items, because only with addons can you make it manageable to deal with the thousands of items floating around. GW2 is the only exception I've encountered, because of its clever market-rate system and relatively sparse itemization.Someone mentioned a survival mod, and it'll make a good example. I haven't seen ESO's APIs yet, but I can use WoW's and Rift's as a blueprint for what's likely in an MMO. You could do a kind of survival mod that would track your location and force you to sit down for a while when you were getting cold, or eat some food when you were hungry. It could paint meters on the screen showing your coldness and hunger.

Best Mods For Eso 2

It could even pop open a 'you've died' dialog if you got too cold or hungry, possibly causing you to die when you clicked 'OK' (if the game has some kind of suicide command like /stuck).What it couldn't do is add cloaks, show you using a tent, reduce your damage if you're hungry or cold, reduce your health, change your appearance or otherwise modify any core game mechanics. In other words, you could make a sort of survival mod, but not one that anybody would want to use.