Dark Souls 3 Spider Shield

LevelDamageAux EffectsStat BonusesDamage ReductionStabilityCostSouls+00/0/0/0/00/0/0-/-/-/-0/0/0/0/00-0+10/0/0/0/00/0/0-/-/-/-0/0/0/0/0020+20/0/0/0/00/0/0-/-/-/-0/0/0/0/0040+30/0/0/0/00/0/0-/-/-/-0/0/0/0/0060+40/0/0/0/00/0/0-/-/-/-0/0/0/0/0020+50/0/0/0/00/0/0-/-/-/-0/0/0/0/0040+60/0/0/0/00/0/0-/-/-/-0/0/0/0/0060+70/0/0/0/00/0/0-/-/-/-0/0/0/0/0020+80/0/0/0/00/0/0-/-/-/-0/0/0/0/0040+90/0/0/0/00/0/0-/-/-/-0/0/0/0/0060+100/0/0/0/00/0/0-/-/-/-0/0/0/0/0010Damage:The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:. A is Physical Damage. B is Magical Damage. C is Fire Damage.

Total war warhammer empire campaign. D is Lightning Damage. E is Dark DamageEach weapon has one or more physical damage types:.

Strike. Slash.

ThrustCertain enemies are weak or strong against different damage types.See for physical reduction, for elemental reduction.Aux Effect:The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:. A is Effect. B is Effect. C is EffectCriticalDamage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.Spell Buff:Damage multiplier applied to the base value of a spell.

This value scales depending on the primary stat of the weapon, i.e. A catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.Stats Needed:The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:.

A is the Strength required. B is the Dexterity required.

C is the Intelligence required. D is the Faith requiredWielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.Stat Bonuses:The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

See for more information.The Bonus Stats for a weapon are A/B/C/D:. A is the stat bonus that influences the physical attack of the weapon. B is the stat bonus that influences the physical attack of the weapon.

C is the stat bonus that influences the Magical attack of the weapon. D is the stat bonus that influences the Lightning attack of the weapon.Damage Reduction:The Damage Reduction% of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction% stats for weapons are A / B / C / D / E:.

A is Physical Damage. B is Magical Damage. C is Fire Damage.

Dark Souls 3 Spider Shield

D is Lightning Damage. E is Dark DamageStability:Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block strongerattacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.Durability:The of the weapon.Weight:The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while goingover 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.Comments.

Dark Souls 3 Spider Shield

. From the start head right at the first turn and pick up the. Loot the corpse on the fountain to obtain the. Turn right after the fountain and head down the path through a flooded passage. Kill the to get a and then pick up the from the corpse in the area. The is also in this area. Head back to the fountain and take the path straight ahead.

Dark Souls 3 Spider Shield

Climb the cliff and rest at the Cemetery of Ash bonfire to receive the Rest gesture. From the bonfire head down the left path and jump from the cliff over to the corpse on the tomb to pick up a. Take the side ridge down from the large cliff face on the right to pick up from a nearby corpse. Back on the main path head through the archway and take the sword embedded in the statue.