Nq Mod Civ 6

  1. Nq Mod 13.0
  2. Civ 5 Nq Mod V13
Nq Mod Civ 6

There's really no use for navy at all in Civ6 unless you're playing island or building wayyy wide and going overseas to indulge the need for more and more cities. The harbor district already makes it so there's no point at all in building on a coast and the lack of good coastal tiles actually punishes you for building any city on the water.So all the turns, production and gold that go into a strong navy pretty much only grants you a couple natural wonders (if you are lucky), crab tiles that aren't all that strong and maybe an island or two that grants a new amenity. Its just not worth the turn and production investment, especially when most players ignore the coasts entirely and keep their cities safely out of range of any naval threat.So yea, the sea needs to be buffed big time or at least the time it takes to build naval units and harbor district improvements needs to be halved.

Nq Mod 13.0

VI is a lot better than Beyond Earth but V was the high point of this franchise IMO. It's pretty much a perfect game.Yeah I've only played a few games of VI and it certainly has things I like (districts, placing wonders, and the aforementioned theological combat) but I'm already thinking I'm going to go back to V after a few more games until some more stuff gets fleshed out.You're touching on what brought me back to gaming after a break from 99 to 2015.

Civ 6 balance mod

Civ 5 Nq Mod V13

Fixing games. Used to be if it were broken it stayed broken. Now they update and fix shit and that makes things so much better.